![]() The Double eventually shows clear intention of helping Sam navigate the muddy waters of human interaction. He acts smug, seems too sure of himself, and can interrupt. At first this twin appears to be contrarian and part of your mind that is not worth listening to. To help navigate social interactions, Sam has an imaginary twin (aka The Double) that provides insight. Once Sam works out who he clashed with at the bar, he’ll need to talk to others to locate the person in question. Analysing scenes works well but the disappointment here is that the Mind Palace is only used a few times like this across the whole game. You cannot fail, as the incorrect sequence will just lead to Sam commenting about how it must have happened another way. Sam locates all the clues in the bar-overturned tables, a broken clock, a moved jukebox, smashed bottles-and then he puts them together in the only order that fits. But the Mind Palace is more interesting when it is used to analyse scenes like a detective. The exposition side is fairly basic certain events or items will bring an isolated memory to the fore, which Sam can re-experience. The Mind Palace serves two purposes across the game: providing exposition and analysing scenes. Inside the bar is evidence of a struggle and Sam can use a special Mind Palace world to find out who he fought. Tracking down the source of this blood is just the start of the investigation, and the first place to check is the bar where the drinking began. He wakes up the next morning with blood all over his shirt and no memory of how it got there. But before that, Sam mourns his dead friend by getting blackout drunk. No matter how you respond, Sam will inevitably need to assess whether foul play was involved. She believes there is more to it and Sam is the closest thing to a private detective. While attending the wake, Sam is asked by the daughter of his deceased friend to investigate the accident. But now he’s back, exposing old wounds and creating new ones. Sam became a pariah among the community and he also split with his girlfriend, Anna, who refused his proposal. Sam has not been back to Basswood in years because he wrote an article that got the local mine shut down, and many people lost work. The funeral is for his friend, Nick, who died in a car accident. There are no right or wrong answers – just follow your instincts and values to complete your story.You play as an investigative reporter, Sam Higgs, who is returning to his hometown of Basswood to attend a funeral. Reconstruct key events, revisit his past and more to unlock the truth buried deep within his unique mind.Įvery decision, every interaction, every discovery will influence the direction of Sam’s investigation and ultimately determine how much of himself he’s willing to sacrifice. The same deductive reasoning and memory visualization skills that made Sam such an accomplished investigative journalist can help him untangle this mystery. As his investigation progresses, Sam will uncover a web of intrigue that winds through Basswood's evocative locations and draws in its colorful residents. Lose yourself in a rich, intricate storyline anchored in the gritty reality of small-town America. The award-winning storytellers at DONTNOD invite you on another twisting adventure. But how do you know who to trust when you’re not even sure you can trust yourself? When the former investigative journalist returns to his hometown to say a final farewell to his best friend, it soon becomes clear that there are more chapters to be written in his troubled history.įorced to confront his past, Sam finds himself torn between reconnecting with his loved ones and using his unique intellectual abilities to uncover the town’s dark secrets. Sam Higgs was done with Basswood, West Virginia, but it seems it wasn’t done with him. ![]()
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